Posts tagged with 'game of life'
Another week, another weekly concerns.
- Reza Ahmadi uses PostSharp to create a timing aspect.
- Part 1 of a series on AOP in Java with Spring.
- AspectJ with Scala from Jonas Boner.
- Some ramblings about using AOP in gaming.
Sorry for another slow week of posts--I've been busy on a couple of side projects (neither of which involve AOP), so my evening writing time has been cut a little short. Here's your weekly dose of AOP links:
- White paper on using AOP for remote usability testing (PDF). I think this is the second white paper I've seen on using AOP for something like that. It's an interesting idea that needs some exploring...
- Reminder that Chad England is still posting in his series on PostSharp. Here's part 2 and part 3.
- I've used AOP to make threading/async coding more declarative and easier to read. Jonathan George did a blog post on a "fire and forget" asynchronous aspect.
- For you Game of Life enthusiasts, here's a github blog post from Reginald Braithwaite about using AOP to perform garbage collection in the game of life.
That's it for this week--keep sending in those links for next time.